1,931 research outputs found

    Staying Current in Your Field of Interest: Tips for Aspiring Students as Researchers

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    Undergraduate students are becoming increasingly involved in research. They already posses the skills required to make meaningful contributions to their field of interest. Some important components of their success relates to a student\u27s ability to stay up to date in the research of their field, and to learn practical skills pertaining to the publishing process. This article hopes to help with this through presenting easy-to-follow summary tables and short paragraphs on tips for success. Topics include staying up to date in a practical way, getting involved, reaching out for help, and publication. For students, by students, this report is relatable to undergraduate students and presented on their level

    Push-Pull Block Puzzles are Hard

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    This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question by Zubaran and Ritt. Push-pull block puzzles are a type of recreational motion planning problem, similar to Sokoban, that involve moving a `robot' on a square grid with 1×11 \times 1 obstacles. The obstacles cannot be traversed by the robot, but some can be pushed and pulled by the robot into adjacent squares. Thin walls prevent movement between two adjacent squares. This work follows in a long line of algorithms and complexity work on similar problems. The 2D push-pull block puzzle shows up in the video games Pukoban as well as The Legend of Zelda: A Link to the Past, giving another proof of hardness for the latter. This variant of block-pushing puzzles is of particular interest because of its connections to reversibility, since any action (e.g., push or pull) can be inverted by another valid action (e.g., pull or push).Comment: Full version of CIAC 2017 paper. 17 page

    Vertex Fault Tolerant Additive Spanners

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    A {\em fault-tolerant} structure for a network is required to continue functioning following the failure of some of the network's edges or vertices. In this paper, we address the problem of designing a {\em fault-tolerant} additive spanner, namely, a subgraph HH of the network GG such that subsequent to the failure of a single vertex, the surviving part of HH still contains an \emph{additive} spanner for (the surviving part of) GG, satisfying dist(s,t,H∖{v})≤dist(s,t,G∖{v})+βdist(s,t,H\setminus \{v\}) \leq dist(s,t,G\setminus \{v\})+\beta for every s,t,v∈Vs,t,v \in V. Recently, the problem of constructing fault-tolerant additive spanners resilient to the failure of up to ff \emph{edges} has been considered by Braunschvig et. al. The problem of handling \emph{vertex} failures was left open therein. In this paper we develop new techniques for constructing additive FT-spanners overcoming the failure of a single vertex in the graph. Our first result is an FT-spanner with additive stretch 22 and O~(n5/3)\widetilde{O}(n^{5/3}) edges. Our second result is an FT-spanner with additive stretch 66 and O~(n3/2)\widetilde{O}(n^{3/2}) edges. The construction algorithm consists of two main components: (a) constructing an FT-clustering graph and (b) applying a modified path-buying procedure suitably adopted to failure prone settings. Finally, we also describe two constructions for {\em fault-tolerant multi-source additive spanners}, aiming to guarantee a bounded additive stretch following a vertex failure, for every pair of vertices in S×VS \times V for a given subset of sources S⊆VS\subseteq V. The additive stretch bounds of our constructions are 4 and 8 (using a different number of edges)

    Stability of Relativistic Matter with Magnetic Fields for Nuclear Charges up to the Critical Value

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    We give a proof of stability of relativistic matter with magnetic fields all the way up to the critical value of the nuclear charge Zα=2/πZ\alpha=2/\pi.Comment: LaTeX2e, 12 page

    Minimum and maximum against k lies

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    A neat 1972 result of Pohl asserts that [3n/2]-2 comparisons are sufficient, and also necessary in the worst case, for finding both the minimum and the maximum of an n-element totally ordered set. The set is accessed via an oracle for pairwise comparisons. More recently, the problem has been studied in the context of the Renyi-Ulam liar games, where the oracle may give up to k false answers. For large k, an upper bound due to Aigner shows that (k+O(\sqrt{k}))n comparisons suffice. We improve on this by providing an algorithm with at most (k+1+C)n+O(k^3) comparisons for some constant C. The known lower bounds are of the form (k+1+c_k)n-D, for some constant D, where c_0=0.5, c_1=23/32=0.71875, and c_k=\Omega(2^{-5k/4}) as k goes to infinity.Comment: 11 pages, 3 figure

    LaserTank is NP-complete

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    We show that the classical game LaserTank is NP\mathrm{NP}-complete, even when the tank movement is restricted to a single column and the only blocks appearing on the board are mirrors and solid blocks. We show this by reducing 33-SAT instances to LaserTank puzzles.Comment: 5 page

    Multi-Choice Minority Game

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    The generalization of the problem of adaptive competition, known as the minority game, to the case of KK possible choices for each player is addressed, and applied to a system of interacting perceptrons with input and output units of the type of KK-states Potts-spins. An optimal solution of this minority game as well as the dynamic evolution of the adaptive strategies of the players are solved analytically for a general KK and compared with numerical simulations.Comment: 5 pages, 2 figures, reorganized and clarifie

    The dynamics of proving uncolourability of large random graphs I. Symmetric Colouring Heuristic

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    We study the dynamics of a backtracking procedure capable of proving uncolourability of graphs, and calculate its average running time T for sparse random graphs, as a function of the average degree c and the number of vertices N. The analysis is carried out by mapping the history of the search process onto an out-of-equilibrium (multi-dimensional) surface growth problem. The growth exponent of the average running time is quantitatively predicted, in agreement with simulations.Comment: 5 figure
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